eating2.gif

EAT.

art, VR, computer science

collaboration with the Hollow Earth Collective: Caroline Hermans, Hisham Bedri, Wiley Coming, and Jabari King

Links: Github, Devpost

EAT is a grape-eating experience that exists between virtual reality and the real world. It takes advantage of the nuances of human perception to induce unique and surprising sensory phenomena. It was built at MIT Hacking Arts 2017. EAT was a Top 10 Finalist in the hackathon, and won the "Hacker's Choice" Award. It was built in Unity, for the HTC Vive system.

 In each phase, participants are in Virtual Reality. They are handed a Vive controller with a fork attached, and there is a grape on the fork. They see the controller, the fork, and the grape in Virtual Reality.  The participant's task is to eat the grape. However, the fork they see on the Vive may not be exactly where the fork is in real life. This leads to some hilarious results.

In each phase, participants are in Virtual Reality. They are handed a Vive controller with a fork attached, and there is a grape on the fork. They see the controller, the fork, and the grape in Virtual Reality.

The participant's task is to eat the grape. However, the fork they see on the Vive may not be exactly where the fork is in real life. This leads to some hilarious results.

eating2.gif
  Phase 1: Normal  Participants see the fork in VR at the same position as it is in real life.   Phase 2: Translation  Participants see the fork in VR about an inch to the left of where it is in real life. This causes them to miss their faces.   Phase 3: Depth  Participants see the fork in VR as being closer to them than it actually is. This causes them to be confused when the grape never enters their mouth   Phase 4: Flavor  Participants eat the grape, but the grape isn't actually a grape, it's a sour candy.

Phase 1: Normal Participants see the fork in VR at the same position as it is in real life.

Phase 2: Translation Participants see the fork in VR about an inch to the left of where it is in real life. This causes them to miss their faces.

Phase 3: Depth Participants see the fork in VR as being closer to them than it actually is. This causes them to be confused when the grape never enters their mouth

Phase 4: Flavor Participants eat the grape, but the grape isn't actually a grape, it's a sour candy.

fork.jpg